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The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments

Author: {L}ee, {C}hang-{S}hing and {W}ang, {M}ei-{H}ui and {C}haslot, {G}uillaume and {H}oock, {J}ean-{B}aptiste and {R}immel, {A}rpad and {T}eytaud, {O}livier and {T}sai, {S}hang-{R}ong and {H}su, {S}hun-{C}hin and {H}ong, {T}zung-{P}ei
EntryType: article
Hal_id: inria-00369786
Url: http://hal.inria.fr/inria-00369786/PDF/TCIAIG-2008-0010_Accepted_.pdf
Abstract: {I}n order to promote computer {G}o and stimulate further development and research in the field, the event activities, “{C}omputational {I}ntelligence {F}orum” and “{W}orld 99 {C}omputer {G}o {C}hampionship,” were held in {T}aiwan. {T}his study focuses on the invited games played in the tournament, “{T}aiwanese {G}o players versus the computer program {M}o{G}o,” held at {N}ational {U}niversity of {T}ainan ({NUTN}). {S}everal {T}aiwanese {G}o players, including one 9-{D}an professional {G}o player and eight amateur {G}o players, were invited by {NUTN} to play against {M}o{G}o from {A}ugust 26 to {O}ctober 4, 2008. {T}he {M}o{G}o program combines {A}ll {M}oves {A}s {F}irst ({AMAF})/{R}apid {A}ction {V}alue {E}stimation ({RAVE}) values, online “{UCT}-like” values, offline values extracted from databases, and expert rules. {A}dditionally, four properties of {M}o{G}o are analyzed including: (1) the weakness in corners, (2) the scaling over time, (3) the behavior in handicap games, and (4) the main strength of {M}o{G}o in contact fights. {T}he results reveal that {M}o{G}o can reach the level of 3 {D}an with, (1) good skills for fights, (2) weaknesses in corners, in particular for “semeai” situations, and (3) weaknesses in favorable situations such as handicap games. {I}t is hoped that the advances in artificial intelligence and computational power will enable considerable progress in the field of computer {G}o, with the aim of achieving the same levels as computer chess or {C}hinese chess in the future.
Language: {A}nglais
Affiliation: {N}ational {U}niversity of {T}ainan - {NUTN} - {NUTN} - maastricht university - univ. {M}aastricht - {TAO} - {INRIA} {S}aclay - {I}le de {F}rance - {INRIA} - {CNRS} : {UMR}8623 - {U}niversit{\'e} {P}aris {S}ud - {P}aris {XI} - {TAO} - {INRIA} {F}uturs - {INRIA} - {CNRS} : {UMR}8623 - {U}niversit{\'e} {P}aris {S}ud - {P}aris {XI} - {L}aboratoire de {R}echerche en {I}nformatique - {LRI} - {CNRS} : {UMR}8623 - {U}niversit{\'e} {P}aris {S}ud - {P}aris {XI} - {D}ept. of {I}nformation {M}anagement - {CJCU} - {D}ept. of {C}omputer {S}cience and {I}nformation {E}ngineering - {K}aoshiung university
Publisher: {IEEE}
Journal: {IEEE} {T}ransactions on {C}omputational {I}ntelligence and {AI} in games
Audience: internationale
Year: 2009

Bibtex:
%% inria-00369786, version 1
%% http://hal.inria.fr/inria-00369786/en/
@article{LEE:2009:INRIA-00369786:1,
    HAL_ID = {inria-00369786},
    URL = {http://hal.inria.fr/inria-00369786/en/},
    title = { {T}he {C}omputational {I}ntelligence of {M}o{G}o {R}evealed in {T}aiwan's {C}omputer {G}o {T}ournaments},
    author = {{L}ee, {C}hang-{S}hing and {W}ang, {M}ei-{H}ui and {C}haslot, {G}uillaume and {H}oock, {J}ean-{B}aptiste and {R}immel, {A}rpad and {T}eytaud, {O}livier and {T}sai, {S}hang-{R}ong and {H}su, {S}hun-{C}hin and {H}ong, {T}zung-{P}ei},
    abstract = {{I}n order to promote computer {G}o and stimulate further development and research in the field, the event activities, “{C}omputational {I}ntelligence {F}orum” and “{W}orld 99 {C}omputer {G}o {C}hampionship,” were held in {T}aiwan. {T}his study focuses on the invited games played in the tournament, “{T}aiwanese {G}o players versus the computer program {M}o{G}o,” held at {N}ational {U}niversity of {T}ainan ({NUTN}). {S}everal {T}aiwanese {G}o players, including one 9-{D}an professional {G}o player and eight amateur {G}o players, were invited by {NUTN} to play against {M}o{G}o from {A}ugust 26 to {O}ctober 4, 2008. {T}he {M}o{G}o program combines {A}ll {M}oves {A}s {F}irst ({AMAF})/{R}apid {A}ction {V}alue {E}stimation ({RAVE}) values, online “{UCT}-like” values, offline values extracted from databases, and expert rules. {A}dditionally, four properties of {M}o{G}o are analyzed including: (1) the weakness in corners, (2) the scaling over time, (3) the behavior in handicap games, and (4) the main strength of {M}o{G}o in contact fights. {T}he results reveal that {M}o{G}o can reach the level of 3 {D}an with, (1) good skills for fights, (2) weaknesses in corners, in particular for “semeai” situations, and (3) weaknesses in favorable situations such as handicap games. {I}t is hoped that the advances in artificial intelligence and computational power will enable considerable progress in the field of computer {G}o, with the aim of achieving the same levels as computer chess or {C}hinese chess in the future.},
    language = {{A}nglais},
    affiliation = {{N}ational {U}niversity of {T}ainan - {NUTN} - {NUTN} - maastricht university - univ. {M}aastricht - {TAO} - {INRIA} {S}aclay - {I}le de {F}rance - {INRIA} - {CNRS} : {UMR}8623 - {U}niversit{\'e} {P}aris {S}ud - {P}aris {XI} - {TAO} - {INRIA} {F}uturs - {INRIA} - {CNRS} : {UMR}8623 - {U}niversit{\'e} {P}aris {S}ud - {P}aris {XI} - {L}aboratoire de {R}echerche en {I}nformatique - {LRI} - {CNRS} : {UMR}8623 - {U}niversit{\'e} {P}aris {S}ud - {P}aris {XI} - {D}ept. of {I}nformation {M}anagement - {CJCU} - {D}ept. of {C}omputer {S}cience and {I}nformation {E}ngineering - {K}aoshiung university },
    publisher = {{IEEE} },
    journal = {{IEEE} {T}ransactions on {C}omputational {I}ntelligence and {AI} in games },
    audience = {internationale },
    year = {2009},
    URL = {http://hal.inria.fr/inria-00369786/PDF/TCIAIG-2008-0010_Accepted_.pdf},
}

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Shared by: Olivier Teytaud
Last update: 2010-08-03 10:48:35
Publication #766

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